Call of Duty 1 v1.5

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BigBear
Posts: 8
Joined: Sat Sep 13, 2014 4:26 pm

Call of Duty 1 v1.5

Post by BigBear » Wed Dec 17, 2014 5:01 pm

Code: Select all

<?phpxml version="1.0"?>
<game>
	<gamename>Call of Duty 1 v1.5</gamename>
	<linux_enable>1</linux_enable>
	<windows_enable>0</windows_enable>
	<querycode>cod</querycode>
	<port_increment>10</port_increment>
	<port_default>28900</port_default>
	<port_querydefault>20510</port_querydefault>
	<port_rcondefault>0</port_rcondefault>
	<port_custom1>0</port_custom1>
	<port_custom2>0</port_custom2>
	<port_custom3>0</port_custom3>
	<port_custom4>0</port_custom4>
	<files_path>cod1.5</files_path>
	<linux_startmode><![CDATA[./cod_lnxded +set dedicated "2" +set g_gametype "sd" +set net_ip "{IP}" +set net_port "{PORT}" +set fs_homepath "/home/{user}/{IP}-{PORT}" +exec "{SERVER CONFIG}" +set sv_maxclients "{MAX SLOTS}" +set sv_pure "{SERVER PURE}" +set sv_punkbuster "1" +map_rotate +set developer 0]]></linux_startmode>
	<linux_installtype><![CDATA[folder]]></linux_installtype>
	<windows_exec>codmp.exe</windows_exec>
	<windows_startmode><![CDATA[]]></windows_startmode>
	<windows_installtype><![CDATA[folder]]></windows_installtype>
	<reinstall_enable>0</reinstall_enable>
	<windows_console>0</windows_console>
	<ftp>1</ftp>
	<graphs>1</graphs>
	<servermon>1</servermon>
	<windows_logfile></windows_logfile>
	<linux_logfile></linux_logfile>
	<consolekillcommand></consolekillcommand>
	<rconprotocol>quake3</rconprotocol>
	<maxslots>
		<name>Max Slots</name>
		<value></value>
		<control>0</control>
		<type>maxslots</type>
	</maxslots>
	<configoptions>
		<option num="0">
			<name>Hostname</name>
			<option></option>
			<fieldtype>text</fieldtype>
			<control>0</control>
			<type></type>
		</option>
		<option num="1">
			<name>Server Password</name>
			<option></option>
			<fieldtype>text</fieldtype>
			<control>0</control>
			<type></type>
		</option>
		<option num="2">
			<name>Rcon Password</name>
			<option></option>
			<fieldtype>text</fieldtype>
			<control>0</control>
			<type></type>
		</option>
		<option num="3">
			<name>Server Config</name>
			<option>dedicated.cfg</option>
			<fieldtype>text</fieldtype>
			<control>0</control>
			<type></type>
		</option>
		<option num="4">
			<name>Server Pure</name>
			<option>1,0</option>
			<fieldtype>selectbox</fieldtype>
			<control>1</control>
			<type></type>
		</option>
	</configoptions>
	<configs>
		<config num="0">
			<quickedit>1</quickedit>
			<install>1</install>
			<directory>main</directory>
			<filename>dedicated.cfg</filename>
			<contents><![CDATA[////////////////////////////////////////
////	Server Configuration File	////
////////////////////////////////////////								
////		 	VCoD Servers		////
////	   We take care of quality	////	
////	  	  http://www.vcodservers.eu	////
////////////////////////////////////////


// Server information
seta sv_hostname "{Hostname}"
sets ^3Admin "vcodservers.eu"
sets ^3Location "Frankfurt Am Main"
sets ^3Distro "Debian Squeeze 6.0"
sets ^3xFire "decept1on1337"
sets ^3Email "[email protected]"
sets ^3Hosting "www.vcodservers.eu"

// Server options
seta rconpassword "{Rcon Password}" // set your rcon password
seta g_password "{Server Password}" // server password
seta scr_motd "www.vcodservers.eu - Gameserver and Voiceserver Hosting - Lag free and high quality gameservers with perfect hit registration" // this will be displayed on the server menu when clients join
seta sv_pure "{Server Pure}" // pure servers, will not allow anyone to play on your server with custom pk3 files loaded into their main dir.
seta sv_fps "20" // Do not change this if you dont know what it does
seta g_log "" // what you wish to name your log file
seta g_logsync "1"
seta sv_allowanonymous "0"
seta sv_floodprotect "1"
seta sv_invulnerabletime "3" // time in seconds that you can not be killed when spawned
seta sv_gamespy "1" // 1 = your server will be listed on gamespy 0 = your server will not be listed on gamespy
seta sv_privatepassword "" // set your private password here, works with sv_privateclients
seta sv_privateclients "" // leave blank unless you wish to have private clients on your server.
seta sv_allowdownload "0" // Leave it on 0 to prevent rconpassword hacking
seta sv_cheats "0"
seta g_autodemo "1" // d
seta cg_autodemo "1" // d
seta protocol "1"

// Network options
seta sv_maxrate "0" // bandwidth your server is allowing for each client. Please see other guide on how to calculate this
seta sv_maxping "150" // max ping a client can have to connect to your server, only checked when client is joining
seta sv_minping "0"
seta sv_reconnectlimit "5"
seta g_antilag "1"

// Game options
seta g_gametype "sd" // Gametype: bel, dm, re, sd, tdm, hq, dom, bas, ctf
seta g_inactivity "0" // Set time before an inactive client is kicked
seta g_forceteamspectate "1"
seta g_teamkillwarn "3" // number of team kills before a warning is issued
seta g_teamkillkick "5"  // number of team kills before client is kicked
seta g_teamswitchdelay "10"
seta scr_allow_vote "0" // Allow call voting
seta scr_drawfriend "1" // Draws a team icon over teammates
seta scr_forcerespawn "0" // Force respawning - DM & TDM 
seta scr_friendlyfire "0" // 0 - off 1 - on 2 - reflect damage
seta scr_freelook "1"
seta scr_spectateenemy "1"
seta scr_teambalance "1"
seta sv_disableclientconsole "0"

// Deathmatch
seta scr_dm_scorelimit "250" // Map score limit 
seta scr_dm_timelimit "20" // Map time limit - 0 to 1440, in minutes 

// Team Deathmatch Default 
seta scr_tdm_scorelimit "300" // Map score limit 
seta scr_tdm_timelimit "25" // time limit for your game in minutes

// Behind Enemy Lines
seta scr_bel_alivepointtime "10" // Number of seconds to get a point for staying alive as allied 
seta scr_bel_scorelimit "50" // Map score limit 
seta scr_bel_timelimit "20" // Map time limit, in minutes - 0 to 1440 

// Retrieval
seta scr_re_graceperiod "15" // Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds 
seta scr_re_roundlength "10" // Map round length in minutes 
seta scr_re_roundlimit "5" // Max Number of round wins per map 
seta scr_re_scorelimit "0" // Map score limit 
seta scr_re_showcarrier "0" // Show the objective carrier on compass 
seta scr_re_timelimit "15" // Map time limit, in minutes - 0 to 1440 

// Search and Destroy
seta scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds 
seta scr_sd_roundlength "2.3" //round length 
seta scr_sd_roundlimit "5" //Max Number of round wins per map 
seta scr_sd_scorelimit "0" //Map team score limit per map 
seta scr_sd_timelimit "15" //Map time limit, in minutes - 0 to 1440

// Headquarters
set scr_hq_scorelimit "450"
set scr_hq_timelimit "30"

// Weapons
seta scr_allow_bar "0" // 0 - disable weapon 1 - enable weapon 
seta scr_allow_bren "0" 
seta scr_allow_enfield "1" 
seta scr_allow_fg42 "0" 
seta scr_allow_kar98k "1" 
seta scr_allow_kar98ksniper "0" 
seta scr_allow_m1carbine "0" 
seta scr_allow_m1garand "0" 
seta scr_allow_mp40 "0" 
seta scr_allow_mp44 "0" 
seta scr_allow_nagant "1" 
seta scr_allow_nagantsniper "0" 
seta scr_allow_panzerfaust "0" 
seta scr_allow_ppsh "0" 
seta scr_allow_springfield "0" 
seta scr_allow_sten "0" 
seta scr_allow_thompson "0"  

// Load mod - Put the rules after pam_mode to make it load and remove the // to load the rule
//pam_mode
//pam_mode
//pam_mode
//pam_mode
//pam_mode

// Load cvars
exec "cvarlist.cfg"
exec "pbsvuser.cfg"

// Punkbuster
PB_SV_ENABLE
WAIT


// Map rotation
set sv_maprotation "gametype sd map mp_brecourt map mp_carentan map mp_dawnville map mp_harbor"]]></contents>
			<rewrite>never</rewrite>
		</config>
		<config num="1">
			<quickedit>1</quickedit>
			<install>1</install>
			<directory>main</directory>
			<filename>pbsvuser.cfg</filename>
			<contents><![CDATA[pb_sv_MsgPrefix "^5PunkBuster Server"
pb_sv_MaxDlRate 4 
pb_sv_MaxConDls 6 
pb_sv_MaxSendRate 8  
pb_sv_CQC 1 
pb_sv_Sleep 60 
pb_sv_PowerMin 10 
pb_sv_PowerDef 1
pb_sv_PowerKickLen 0 
pb_sv_DupNameGrace 0
pb_sv_ExtChar 0 
pb_sv_GuidRelax 0 
pb_sv_RconReload 0 
pb_sv_LogSync 0 ]
pb_sv_AutoUpdBan 1 


pb_sv_Restrictions 1 
pb_sv_FileWhitelist ""
pb_sv_EmptyName 0 //[0=No, 1=Yes (default=0)]
pb_sv_LogFloor 1 
pb_sv_MinName 0 
pb_sv_MaxName 0 
pb_sv_LanMask "" 
pb_sv_Lan 0 
pb_sv_ChangePeriod 300 
pb_sv_ChangeMax 5 


pb_sv_KickLen 0 
pb_sv_ScoreKick 0 
pb_sv_UpdateGrace 2400 
pb_sv_NoGuidGrace 10 



pb_sv_AutoSs 1 
pb_sv_SsFloor 1 
pb_sv_SsCeiling 2000 
pb_sv_AutoSsFrom 300 
pb_sv_AutoSsTo 1200 
pb_sv_SsCmd "" 
pb_sv_SsWidth 400 
pb_sv_SsHeight 204 
pb_sv_SsXpct 50 
pb_sv_SsYpct 50 
pb_sv_SsSrate 1 
pb_sv_SsDelay 0 
pb_sv_SsPath ""
pb_sv_ssLogging 3 
pb_sv_ssTimeout 300 


pb_sv_CvarChangedPulse 99
pb_sv_CvarUserPulse 99
pb_sv_md5tool w "" v CoDMP.exe SZ1830912 AT0 LEN2048 78F61116A667E0D140986841247DC6D8
pb_sv_md5tool a "" v "0xC0DEFEED.dll" NOT_FOUND
pb_sv_md5tool a "" v "Anti-Recoil.exe" NOT_FOUND
pb_sv_md5tool a "" v "Carnelian.ini" NOT_FOUND
pb_sv_md5tool a "" v "CoD 1.dll" NOT_FOUND
pb_sv_md5tool a "" v "CoD UO.exe" NOT_FOUND
pb_sv_md5tool a "" v "CoD1 ClientHook.dll" NOT_FOUND
pb_sv_md5tool a "" v "cod1&2_wh.exe" NOT_FOUND
pb_sv_md5tool a "" v "Cod1.dll" NOT_FOUND
pb_sv_md5tool a "" v "COD1CFG.ini" NOT_FOUND
pb_sv_md5tool a "" v "CoD1Hax.dll" NOT_FOUND
pb_sv_md5tool a "" v "codbot.exe" NOT_FOUND
pb_sv_md5tool a "" v "coduobot.dll" NOT_FOUND
pb_sv_md5tool a "" v "cvarcheat.dll" NOT_FOUND
pb_sv_md5tool a "" v "Eclipse.dll" NOT_FOUND
pb_sv_md5tool a "" v "ENIGMA v1.0 [BETA].dll" NOT_FOUND
pb_sv_md5tool a "" v "ForceLibrary.dll" NOT_FOUND
pb_sv_md5tool a "" v "glut32.dll" NOT_FOUND
pb_sv_md5tool a "" v "hook.dll" NOT_FOUND
pb_sv_md5tool a "" v "IV11UO.exe" NOT_FOUND
pb_sv_md5tool a "" v "IV13SEPE.exe" NOT_FOUND
pb_sv_md5tool a "" v "loader.exe" NOT_FOUND
pb_sv_md5tool a "" v "login.exe" NOT_FOUND
pb_sv_md5tool a "" v "MenuHooK.dll" NOT_FOUND
pb_sv_md5tool a "" v "oglcod.dll" NOT_FOUND
pb_sv_md5tool a "" v "opengl32.dll" NOT_FOUND
pb_sv_md5tool a "" v "PBScreenshotCleaner.exe" NOT_FOUND
pb_sv_md5tool a "" v "PunkFs.dll" NOT_FOUND
pb_sv_md5tool a "" v "qtcod1.0.0.dll" NOT_FOUND
pb_sv_md5tool a "" v "qtcod1.exe" NOT_FOUND
pb_sv_md5tool a "" v "RadonBot.24d.dll" NOT_FOUND
pb_sv_md5tool a "" v "RCH.dll" NOT_FOUND
pb_sv_md5tool a "" v "shroom.dll" NOT_FOUND
pb_sv_md5tool a "" v "sinJect.exe" NOT_FOUND
pb_sv_md5tool a "" v "syc cod.dll" NOT_FOUND
pb_sv_md5tool a "" v "Sycore CoD.dll" NOT_FOUND
pb_sv_md5tool a "" v "TehSickPuppeh.dll" NOT_FOUND
pb_sv_md5tool a "" v "unbanme.dll" NOT_FOUND
pb_sv_md5tool a "" v "Uninstall.exe" NOT_FOUND
pb_sv_md5tool a "" v "UOHook.dll" NOT_FOUND
pb_sv_md5tool a "" v "UOmodelhack.dll" NOT_FOUND
pb_sv_md5tool a "" v "UORecFinder.dll" NOT_FOUND
pb_sv_md5tool a "" v "Vision-Hook.dll" NOT_FOUND
pb_sv_md5tool a "" v "VP.exe" NOT_FOUND
pb_sv_md5tool a "" v "WH.dll" NOT_FOUND
pb_sv_md5tool a "" v "wurzil.dll" NOT_FOUND
pb_sv_md5tool a "" v "wurzilUOv1.3.dll" NOT_FOUND
pb_sv_md5tool a "" v "[AGon].dll" NOT_FOUND

pb_sv_task 0 600 pb_sv_bindsrch "aim"
pb_sv_task 30 600 pb_sv_bindsrch "chams"
pb_sv_task 60 600 pb_sv_bindsrch "color"
pb_sv_task 90 600 pb_sv_bindsrch "esp"
pb_sv_task 120 600 pb_sv_bindsrch "health"
pb_sv_task 150 600 pb_sv_bindsrch "info"
pb_sv_task 180 600 pb_sv_bindsrch "key"
pb_sv_task 210 600 pb_sv_bindsrch "maxfps"
pb_sv_task 240 600 pb_sv_bindsrch "radar"
pb_sv_task 270 600 pb_sv_bindsrch "recoil"
pb_sv_task 300 600 pb_sv_bindsrch "trace"
pb_sv_task 330 600 pb_sv_bindsrch "fog"
pb_sv_task 360 600 pb_sv_bindsrch "vstr"
pb_sv_task 390 600 pb_sv_bindsrch "wall"
pb_sv_task 420 600 pb_sv_bindsrch "showtris"
pb_sv_task 450 600 pb_sv_bindsrch "xdebug"
pb_sv_task 480 600 pb_sv_bindsrch "fastsky"
pb_sv_task 510 600 pb_sv_bindsrch "diffusesunsteps"
pb_sv_task 540 600 pb_sv_bindsrch "ignorehwgamma"
pb_sv_task 570 600 pb_sv_bindsrch "lightmap"
pb_sv_task 20 600 pb_sv_cvarsrch "aim"
pb_sv_task 40 600 pb_sv_cvarsrch "chams"
pb_sv_task 60 600 pb_sv_cvarsrch "color"
pb_sv_task 80 600 pb_sv_cvarsrch "esp"
pb_sv_task 100 600 pb_sv_cvarsrch "health"
pb_sv_task 120 600 pb_sv_cvarsrch "info"
pb_sv_task 140 600 pb_sv_cvarsrch "key"
pb_sv_task 160 600 pb_sv_cvarsrch "maxfps"
pb_sv_task 180 600 pb_sv_cvarsrch "radar"
pb_sv_task 200 600 pb_sv_cvarsrch "recoil"
pb_sv_task 220 600 pb_sv_cvarsrch "trace"
pb_sv_task 240 600 pb_sv_cvarsrch "fog"
pb_sv_task 260 600 pb_sv_cvarsrch "vstr"
pb_sv_task 280 600 pb_sv_cvarsrch "wall"
pb_sv_task 300 600 pb_sv_cvarsrch "showtris"
pb_sv_task 320 600 pb_sv_cvarsrch "xdebug"
pb_sv_task 340 600 pb_sv_cvarsrch "fastsky"
pb_sv_task 360 600 pb_sv_cvarsrch "diffusesunsteps"
pb_sv_task 380 600 pb_sv_cvarsrch "ignorehwgamma"
pb_sv_task 400 600 pb_sv_cvarsrch "lightmap"
pb_sv_task 420 600 pb_sv_filewhitelist "Sounds"

pb_sv_task 10 -1 "say ^7This server runs ^9Cvarlist Checks^7, generated^5: ^926 November 2013^5. 
pb_sv_task 330 -1 "say ^7This server runs ^9Cvarlist Checks^7, generated^5: ^926 November 2013^5. ]]></contents>
			<rewrite>never</rewrite>
		</config>
		<config num="2">
			<quickedit>1</quickedit>
			<install>1</install>
			<directory>main</directory>
			<filename>cvarlist.cfg</filename>
			<contents><![CDATA[pb_sv_taskdel 1
pb_sv_MsgPrefix "^7CB PunkBuster^4."


pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar cl_nodelta IN 0
pb_sv_cvar cl_avidemo IN 0

pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconOffset IN 32
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxHeight IN 70
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_shadows IN 0 1
pb_sv_cvar cg_thirdperson IN 0
pb_sv_cvar cg_nopredict IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cg_thirdpersonangle IN 0
pb_sv_cvar cg_thirdpersonrange IN 120
pb_sv_cvar cg_norender IN 0
pb_sv_cvar cg_crosshairalphamin IN 0.7
pb_sv_cvar cg_crosshairalpha IN 1
pb_sv_cvar cg_crosshairdynamic IN 0
pb_sv_cvar cg_crosshairsize IN 48
pb_sv_cvar cg_gunX IN 0
pb_sv_cvar cg_gunY IN 0
pb_sv_cvar cg_gunZ IN 0
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofc_u IN 0
pb_sv_cvar cg_draw2D IN 1  

pb_sv_cvar com_maxfps IN 60 250

pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar cm_playerCurveClip IN 1

pb_sv_cvar developer IN 0

pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_freeze IN 0

pb_sv_cvar mss_q3fs IN 1

pb_sv_cvar pmove_fixed IN 0
pb_sv_cvar pmove_msec IN 8

pb_sv_cvar rate IN 25000
pb_sv_cvar snaps IN 20 40

pb_sv_cvar r_ignorehwgamma IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 0 4
pb_sv_cvar r_nv_fogdist_mode INCLUDE nv
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip2 IN 0 3
pb_sv_cvar r_uifullscreen IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_flares IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_intensity IN 1
pb_sv_cvar r_lightmap IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_xdebug IN 0 
pb_sv_cvar r_overbrightbits IN 0 2
pb_sv_cvar cg_fov IN 80
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1
pb_sv_cvar r_optimize IN 1
pb_sv_cvar r_optimizeworld IN 1
pb_sv_cvar r_optimizetextures IN 2
pb_sv_cvar r_displayrefresh OUT 0.1 59


pb_sv_task 20 -1 sets _GV_streaming "enabled - v4.2"
pb_sv_task 30 -1 "say ^7this server runs ^9Cvarlist v4.2, ^7updated^5: ^926th November 13^5."

pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_intensity IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_guidrelax 7
pb_sv_cvar r_nv_fog_dist IN 0
pb_sv_cvar r_nv_fogdist_mode in gl_eye_radial_nv
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_fastsky IN 0
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar wallhack exclude 1
pb_sv_cvar wallhack exclude 1
pb_sv_cvar aim exclude 1
pb_sv_cvar wallhack exclude 2
pb_sv_cvar wallhack exclude 0
pb_sv_cvar aim exclude 0
pb_sv_cvar exec exclude .
pb_sv_cvar set exclude wallhack
pb_sv_cvar set exclude aim
pb_sv_cvar set exclude radar
pb_sv_cvar sjs_aim IN 0
pb_sv_cvar sjs_aim EXCLUDE 0
pb_sv_cvar sjs_shoot IN 0
pb_sv_cvar sjs_shoot EXCLUDE 0
pb_sv_cvar sjs_wall IN 0
pb_sv_cvar sjs_wall EXCLUDE 0
pb_sv_cvar r_diffusesunsteps IN 3
pb_sv_cvar r_diffusesunquality IN 2
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_overbrightbits IN 0 2
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar aaaa IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar aaoff IN 0
pb_sv_cvar aaon IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar afov IN 0
pb_sv_cvar afov1 IN 0
pb_sv_cvar aim IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimvec IN 0
pb_sv_cvar akburst IN 0
pb_sv_cvar akburst2 IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar anrecoil IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar av2chest IN 0
pb_sv_cvar av2head IN 0
pb_sv_cvar av2neck IN 0
pb_sv_cvar av3chest IN 0
pb_sv_cvar av3head IN 0
pb_sv_cvar av3neck IN 0
pb_sv_cvar avchest IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avhead IN 0
pb_sv_cvar avneck IN 0
pb_sv_cvar bbbb IN 0
pb_sv_cvar bothelp IN 0
pb_sv_cvar box IN 0
pb_sv_cvar box1 IN 0
pb_sv_cvar box2 IN 0
pb_sv_cvar box3 IN 0
pb_sv_cvar bull IN 0
pb_sv_cvar bull1 IN 0
pb_sv_cvar bun IN 0
pb_sv_cvar bun1 IN 0
pb_sv_cvar bunny IN 0
pb_sv_cvar c0 IN 0
pb_sv_cvar c0f IN 0
pb_sv_cvar c1 IN 0
pb_sv_cvar c10 IN 0
pb_sv_cvar c11 IN 0
pb_sv_cvar c12 IN 0
pb_sv_cvar c13 IN 0
pb_sv_cvar c14 IN 0
pb_sv_cvar c15 IN 0
pb_sv_cvar c16 IN 0
pb_sv_cvar c17 IN 0
pb_sv_cvar c18 IN 0
pb_sv_cvar c19 IN 0
pb_sv_cvar c2 IN 0
pb_sv_cvar c20 IN 0
pb_sv_cvar c3 IN 0
pb_sv_cvar c4 IN 0
pb_sv_cvar c5 IN 0
pb_sv_cvar c6 IN 0
pb_sv_cvar c7 IN 0
pb_sv_cvar c8 IN 0
pb_sv_cvar c9 IN 0
pb_sv_cvar cccc IN 0
pb_sv_cvar cheats IN 0
pb_sv_cvar com_cameraMode IN 0
pb_sv_cvar com_dropsim IN 0
pb_sv_cvar con IN 0
pb_sv_cvar con1 IN 0
pb_sv_cvar dance0 IN 0
pb_sv_cvar dance1 IN 0
pb_sv_cvar dance2 IN 0
pb_sv_cvar dddd IN 0
pb_sv_cvar dev1 IN 0
pb_sv_cvar deva IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar eeee IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar esp_all IN 0
pb_sv_cvar esp_names IN 0
pb_sv_cvar esp_off IN 0
pb_sv_cvar esp_weapons IN 0
pb_sv_cvar fb IN 0
pb_sv_cvar fb1 IN 0
pb_sv_cvar fb2 IN 0
pb_sv_cvar fb3 IN 0
pb_sv_cvar ff IN 0
pb_sv_cvar ff+ IN 0
pb_sv_cvar ffff IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar fog IN 0
pb_sv_cvar fog1 IN 0
pb_sv_cvar fov IN 0
pb_sv_cvar fov_135 IN 0
pb_sv_cvar fov_15 IN 0
pb_sv_cvar fov_180 IN 0
pb_sv_cvar fov_25 IN 0
pb_sv_cvar fov_35 IN 0
pb_sv_cvar fov_360 IN 0
pb_sv_cvar fov_45 IN 0
pb_sv_cvar fov_5 IN 0
pb_sv_cvar fov_90 IN 0
pb_sv_cvar fov_off IN 0
pb_sv_cvar fov160 IN 0
pb_sv_cvar fov80 IN 0
pb_sv_cvar fw IN 0
pb_sv_cvar fw1 IN 0
pb_sv_cvar gggg IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar gre IN 0
pb_sv_cvar gre1 IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar gun1 IN 0
pb_sv_cvar help IN 0
pb_sv_cvar hhhh IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar iiii IN 0
pb_sv_cvar jjjj IN 0
pb_sv_cvar key IN 0
pb_sv_cvar key1 IN 0
pb_sv_cvar key2 IN 0
pb_sv_cvar key3 IN 0
pb_sv_cvar m0 IN 0
pb_sv_cvar m1 IN 0
pb_sv_cvar m10 IN 0
pb_sv_cvar m11 IN 0
pb_sv_cvar m12 IN 0
pb_sv_cvar m13 IN 0
pb_sv_cvar m14 IN 0
pb_sv_cvar m15 IN 0
pb_sv_cvar m16 IN 0
pb_sv_cvar m17 IN 0
pb_sv_cvar m18 IN 0
pb_sv_cvar m19 IN 0
pb_sv_cvar m2 IN 0
pb_sv_cvar m20 IN 0
pb_sv_cvar m3 IN 0
pb_sv_cvar m4 IN 0
pb_sv_cvar m4burst IN 0
pb_sv_cvar m4burst2 IN 0
pb_sv_cvar m5 IN 0
pb_sv_cvar m6 IN 0
pb_sv_cvar m60burst IN 0
pb_sv_cvar m60burst2 IN 0
pb_sv_cvar m7 IN 0
pb_sv_cvar m8 IN 0
pb_sv_cvar m9 IN 0
pb_sv_cvar melee IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pINgpredict IN 0
pb_sv_cvar pistolburst IN 0
pb_sv_cvar pistolburst2 IN 0
pb_sv_cvar por IN 0
pb_sv_cvar por1 IN 0
pb_sv_cvar predict IN 0
pb_sv_cvar predict_33 IN 0
pb_sv_cvar predict_40 IN 0
pb_sv_cvar predict_45 IN 0
pb_sv_cvar predict_50 IN 0
pb_sv_cvar predict_55 IN 0
pb_sv_cvar predict_60 IN 0
pb_sv_cvar predict_65 IN 0
pb_sv_cvar predict_off IN 0
pb_sv_cvar quiet IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar radarconf IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar rfog IN 0
pb_sv_cvar rscope IN 0
pb_sv_cvar s0 IN 0
pb_sv_cvar s1 IN 0
pb_sv_cvar s10 IN 0
pb_sv_cvar s11 IN 0
pb_sv_cvar s12 IN 0
pb_sv_cvar s13 IN 0
pb_sv_cvar s14 IN 0
pb_sv_cvar s15 IN 0
pb_sv_cvar s16 IN 0
pb_sv_cvar s17 IN 0
pb_sv_cvar s18 IN 0
pb_sv_cvar s19 IN 0
pb_sv_cvar s2 IN 0
pb_sv_cvar s20 IN 0
pb_sv_cvar s3 IN 0
pb_sv_cvar s4 IN 0
pb_sv_cvar s5 IN 0
pb_sv_cvar s6 IN 0
pb_sv_cvar s7 IN 0
pb_sv_cvar s8 IN 0
pb_sv_cvar s9 IN 0
pb_sv_cvar safe IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar sky IN 0
pb_sv_cvar sky1 IN 0
pb_sv_cvar smok0 IN 0
pb_sv_cvar smok1 IN 0
pb_sv_cvar spIN IN 0
pb_sv_cvar spIN1 IN 0
pb_sv_cvar spIN2 IN 0
pb_sv_cvar stopspIN IN 0
pb_sv_cvar team IN 0
pb_sv_cvar team0 IN 0
pb_sv_cvar team1 IN 0
pb_sv_cvar teamcheck IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar thirdpcfg IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar thrd1 IN 0
pb_sv_cvar thrd2 IN 0
pb_sv_cvar thrd3 IN 0
pb_sv_cvar thrd4 IN 0
pb_sv_cvar thrd5 IN 0
pb_sv_cvar tp IN 0
pb_sv_cvar tp1 IN 0
pb_sv_cvar tp2 IN 0
pb_sv_cvar tp3 IN 0
pb_sv_cvar tq IN 0
pb_sv_cvar tq1 IN 0
pb_sv_cvar tq2 IN 0
pb_sv_cvar tq3 IN 0
pb_sv_cvar tree IN 0
pb_sv_cvar tree1 IN 0
pb_sv_cvar trigger IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar w_bot IN 0
pb_sv_cvar w_chams IN 0
pb_sv_cvar w_cross IN 0
pb_sv_cvar w_fog IN 0
pb_sv_cvar w_pbss IN 0
pb_sv_cvar w_recoil IN 0
pb_sv_cvar w_scope IN 0
pb_sv_cvar w_wallhack IN 0
pb_sv_cvar w_walls IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar wallsm IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar winamp IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN]]></contents>
			<rewrite>never</rewrite>
		</config>
	</configs>
</game>

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