ARMA 3 server

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Target
Posts: 7
Joined: Fri May 06, 2016 10:56 pm

ARMA 3 server

Post by Target » Thu May 19, 2016 1:06 pm

Hello everyone,

For the last 20 days I have tried to start a ARMA 3 server using this GSP-Panel. No luck at all.I can start and run the server straight off the deck of my server but...when I take all that info ie.....command line and other parameters and plug it all into the GSP-Panel. Nothing works constantly tells me it can not complete this request. I have tried nine hundred different configuration and still no luck at all. My trial period is almost over and I am afraid that I will not be able to use this panel which is a shame, due to I like the UI with this program. We have it set up on the server and are running COD 4 servers Sniper Elite 2 and 3 with no problem at all, but when it comes to ARMA3 we are stumped. Does anyone have any idea or Game Template that Can help us. Please Advise.

Target
Posts: 7
Joined: Fri May 06, 2016 10:56 pm

Re: ARMA 3 server

Post by Target » Fri May 20, 2016 1:06 pm

Does anyone have a template for ARMA 3 it seems I can not get this to work. Help Please.....

cliXtar
Posts: 11
Joined: Fri Jul 01, 2016 2:52 am

Re: ARMA 3 server

Post by cliXtar » Mon Aug 08, 2016 2:05 pm

Hi,

I give you my ArmA 3 template if you want. You just have to translate the french things :D.

DO NOT FORGET TO CREATE THE "profiles" FOLDER AT THE ROOT DIRECTORY

cliXtar, Founder of xAnarchy.fr

##########################################
########## ArmA 3 Server Config ##########
##########################################

<?phpxml version="1.0"?>
<game>
<gamename>ArmA III</gamename>
<linux_enable>1</linux_enable>
<windows_enable>0</windows_enable>
<querycode>armedassault3</querycode>
<port_increment>1</port_increment>
<port_default>2302</port_default>
<port_querydefault>2303</port_querydefault>
<port_rcondefault>0</port_rcondefault>
<port_custom1>0</port_custom1>
<port_custom2>0</port_custom2>
<port_custom3>0</port_custom3>
<port_custom4>0</port_custom4>
<files_path>arma3</files_path>
<linux_startmode><![CDATA[./arma3server -config=server.cfg -cfg=basic.cfg -profiles=profiles -name='{Profile Name}' -ip={IP} -port={Port} -mod='{Mods}']]></linux_startmode>
<linux_installtype><![CDATA[tar.gz]]></linux_installtype>
<windows_exec></windows_exec>
<windows_startmode><![CDATA[]]></windows_startmode>
<windows_installtype><![CDATA[folder]]></windows_installtype>
<windows_workingpath><![CDATA[]]></windows_workingpath>
<reinstall_enable>1</reinstall_enable>
<windows_console>0</windows_console>
<ftp>1</ftp>
<graphs>1</graphs>
<servermon>1</servermon>
<windows_logfile></windows_logfile>
<linux_logfile></linux_logfile>
<consolekillcommand></consolekillcommand>
<rconprotocol></rconprotocol>
<maxslots>
<name>Max Slots</name>
<value></value>
<control>0</control>
<type>maxslots</type>
</maxslots>
<configoptions>
<option num="0">
<name>Hostname</name>
<option>ArmA 3</option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="1">
<name>Mods</name>
<option></option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="2">
<name>Server Password</name>
<option></option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="3">
<name>RCON Password</name>
<option>CHANGEME</option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="4">
<name>Mission 1</name>
<option>MyMission.Altis</option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="5">
<name>Difficulty 1</name>
<option>Regular</option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
<option num="6">
<name>Profile Name</name>
<option>default.Arma3Profile</option>
<fieldtype>text</fieldtype>
<control>1</control>
<type></type>
</option>
</configoptions>
<configs>
<config num="0">
<quickedit>1</quickedit>
<install>1</install>
<directory>/</directory>
<filename>server.cfg</filename>
<contents><![CDATA[//
// server.cfg
//
// comments are written with "//" in front of them.

// NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg

// STEAM PORTS (not needed anymore, it's +1 +2 to gameport)
// steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box
// steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box

// GENERAL SETTINGS
hostname = "{Hostname}"; // Name of the server displayed in the public server list
password = "{Server Password}"; // Password required to join the server (remove // at start of line to enable)
passwordAdmin = "{RCON Password}"; // Password to login as admin. Open the chat and type: #login password
maxPlayers = {Max Slots}; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter

// VOICE CHAT
disableVoN = 0; // If set to 1, voice chat will be disabled
vonCodecQuality = 10; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption

// VOTING
voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] = // Voting commands allowed to players
{
// {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command
{"admin", false, false}, // vote admin
{"kick", false, true, 0.51}, // vote kick
{"missions", false, false}, // mission change
{"mission", false, false}, // mission selection
{"restart", false, false}, // mission restart
{"reassign", false, false} // mission restart with roles unassigned
};

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
"Welcome to My Arma 3 Server",
"Teamspeak: ts.somewhere.com",
"Website: http://www.example.com"
};
motdInterval = 5; // Number of seconds between each message

// MISSIONS CYCLE
class Missions
{
class Mission1
{
template = "{Mission 1}"; // Filename of pbo in MPMissions folder
difficulty = "{Difficulty 1}"; // "Recruit", "Regular", "Veteran", "Custom"
};
};

// LOGGING
timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile = "server_console.log"; // Server console output filename

// SECURITY
BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1)
verifySignatures = 2; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2)
kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1)
allowedFilePatching = 1; // Prevents clients with filePatching enabled from joining the server (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1)

// FILE EXTENSIONS
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","php","xml","txt"}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715)

// EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA ... _Scripting
onUserConnected = ""; // command to run when a player connects
onUserDisconnected = ""; // command to run when a player disconnects
doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server
onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files
onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files

// HEADLESS CLIENT
headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"};]]></contents>
<rewrite>start</rewrite>
</config>
<config num="1">
<quickedit>1</quickedit>
<install>1</install>
<directory>/</directory>
<filename>basic.cfg</filename>
<contents><![CDATA[// These options are created by default
language="English";
adapter=-1;
3D_Performance=1.000000;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;


// These options are important for performance tuning

MinBandwidth = 131072; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.

MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256

MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01

MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
]]></contents>
<rewrite>edit</rewrite>
</config>
<config num="2">
<quickedit>1</quickedit>
<install>1</install>
<directory>/</directory>
<filename>default.Arma3Profile</filename>
<contents><![CDATA[version=2;

viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
activeKeys[]=
{
};


class Difficulties
{
class recruit
{
class Flags
{
Armor=1;
FriendlyTag=0;
EnemyTag=0;
MineTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=0;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
ExtendetInfoType=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
class regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
MineTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=1;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
ExtendetInfoType=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
MineTag=1;
HUD=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=0;
WeaponCursor=0;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=0;
DeathMessages=0;
NetStats=1;
VonID=1;
ExtendetInfoType=0;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
class mercenary
{
class Flags
{
HUD=1;
AutoSpot=0;
WeaponCursor=0;
DeathMessages=0;
NetStats=1;
VonID=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
};

difficulty="veteran";]]></contents>
<rewrite>never</rewrite>
</config>
</configs>
<updates>
<update num="0">
<name><![CDATA[Mise à jour via Steam]]></name>
<copyfolder>0</copyfolder>
<windows_path><![CDATA[]]></windows_path>
<linux_path><![CDATA[]]></linux_path>
<systemcommands>1</systemcommands>
<windows_command><![CDATA[]]></windows_command>
<linux_command><![CDATA[{FilesLocation}/steamcmd/steamcmd.sh +login anonymous +force_install_dir {GameHomeDir} +app_update 233780 validate +quit]]></linux_command>
<userinstall>1</userinstall>
<message><![CDATA[]]></message>
<description><![CDATA[Mettez à jour fréquemment votre serveur de jeu grâce à Steam !]]></description>
</update>
</updates>
</game>

HeXtorDK
Posts: 2
Joined: Fri Dec 23, 2016 4:35 am

Re: ARMA 3 server

Post by HeXtorDK » Mon Dec 26, 2016 4:11 am

No Data?

Can you zip is config?

Robert
Posts: 1
Joined: Sat Jul 28, 2018 5:32 am

Re: ARMA 3 server

Post by Robert » Sat Jul 28, 2018 5:34 am

Does anyone have a template for ARMA 3 it seems weightwatcherspointscalculator I can not get this to work. Help Please.....

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